About Me

Hi, I'm Minshen Zhang. You can also call me Alex Zhang. I'm a master's student in Computer Science at UC San Diego, advised by Prof. Hao Zhang in the Hao AI Lab, and I hold a B.S. from ShanghaiTech University advised by Prof. Kewei Tu. My research focuses on LLM inference infrastructure, GPU/TPU kernel optimization, sparse attention, and agents for performance engineering.

I am currently contributing to FastAFD, a new LLM inference engine that targets high-throughput workloads through Attention–FFN disaggregation. As a Student Researcher Intern at ByteDance Seed Infra, I worked on agentic TPU kernel optimization and high-performance inference kernels, and contributed to Seed’s internal vllm tpu-inference framework.

My work spans model architecture, on-chip dataflow, and serving systems: Flash-style GPU kernels for FlashFFN (Accepted NeurIPS 2026), the official SGLang backend for HiLS-Attention, and training and inference infrastructure as one of the code owners of FastVideo.

I also lead MCJev, a recent side project at Hao AI Lab exploring real-time agents and low-latency inference, with a focus on optimizing DJev’s model-serving engine.

Current Work

Attention MoE / FFN GB200 NVL72

FastAFD: High-Throughput LLM Inference

Hao AI Lab · Attention–FFN Disaggregation · Core Contributor

Ongoing · Oct 2025 – Present

An LLM inference engine that runs attention and MoE/FFN layers on separate GPU pools and streams tokens between them, built for high-throughput serving on NVIDIA GB200 NVL72.

I improved tensor-parallel throughput by up to 23.4% by using Reduce-Scatter and All-Gather to remove redundant MoE token computation, added MiniMax-M3 hybrid attention support and removed pipeline bubbles in common AFD scenarios, integrated speculative decoding for 40% higher throughput on ideal workloads, and tuned expert-parallel load balancing for 14% faster MoE nodes. FastAFD is an ongoing research and engineering project, and I am currently working on several novel research problems in it.

Research & Open Source

HiLS-Attention

Hierarchical Sparse Attention Done Right

Tencent Hunyuan Team · LLM Serving & Sparse Attention (Core Contributor)

arXiv Preprint, Jul 2026

Built the official SGLang serving backend and reference inference system for learned chunk-wise sparse attention, running on NVIDIA H100 GPUs. It enables 512K-token serving and 64× context-length extrapolation, with up to 13.5× prefill and 15.7× decode speedup over dense attention at 512K context.

ByteDance Seed Infra

AutoPallas & TPU Inference

ByteDance Seed Infra · Student Researcher Intern

Internal project

As code owner of AutoPallas, I developed an internal TPU kernel optimization agent with interactive task specification, configurable single-/multi-agent loops, parallel exploration, a strict correctness gate, and reusable optimization trajectories.

I also contributed to Seed’s internal vllm tpu-inference framework. My kernel work included optimizing Pallas paged attention through DMA pipelining and compute scheduling, reducing latency from 184.81μs to 117.16μs at 128K context. I used HLO/LLO analysis and XProf profiling, with XLA as a performance baseline.

FastVideo

FastVideo

Hao AI Lab · Training & Inference Infrastructure · One of the Code Owners

Open-Source Project, Oct 2025 - Present

Training and inference infrastructure for video generation and world models. Contributed custom GPU kernels, inference optimization, and quantization-aware distillation, and helped develop the Blackwell-optimized DreamVerse runtime.

Side Projects

MCJev trailer end card: mc.alexzms.com — Can you beat Jev?

MCJev — Real-Time Minecraft PvP Agent

Hao AI Lab · Project Leader

Sep 2026 · 90K+ views on X

Led the development of a real-time Minecraft PvP agent and multiplayer arena powered by DJev, a diffusion-language-model decision engine that scores candidate actions in a single forward pass, without autoregressive token generation.

Optimized DJev’s serving engine with CUDA Graph replay, KV prefix-cache reuse, FlashAttention integration, and Triton attention kernel tuning. Across live matches before and after deployment, median request-to-answer latency fell from ~60 ms on stock vLLM to ~24 ms with the optimized engine (2.5× faster).

CUDA/C++ Parallel Image Rendering

CUDA/C++ Parallel Image Rendering

Minshen Zhang

Personal Project, 2023

Built a C++ path tracer supporting Lambertian, metal, dielectric, and emissive materials. Implemented motion blur, depth of field, and volumetric effects. Accelerated rendering via CUDA parallelization and importance sampling, achieving ~200× speedup vs. single-threaded CPU baseline.

Education

University of California, San Diego

Sep 2025 - Dec 2026 (Expected)

Master of Science in Computer Science and Engineering

Teaching Assistant, CSE 291 / DSC 291: Machine Learning Systems

La Jolla, CA

University of California, Berkeley

Aug 2023 - Jan 2024

Exchange Student, EECS Department

Berkeley, CA

ShanghaiTech University

Sep 2021 - Jun 2025

Bachelor of Engineering in Computer Science and Technology

Shanghai, China

Honors & Awards

2025 Outstanding Graduate of ShanghaiTech University
2024 Outstanding Student, ShanghaiTech University
2024 Teaching Assistant, CS100 Computer Programming, ShanghaiTech University
2022 Outstanding Student, ShanghaiTech University